Create an Interactive Text Adventure Game with Conditional Logic

This Dify template provides a complete blueprint for a classic text-based adventure game. It uses a central IF/ELSE node to interpret player commands (e.g., 'Look Around', 'Pick Up') and dynamically branch the narrative. This workflow is the perfect starting point for developers looking to master conditional logic and build highly engaging, game-like chat applications.

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    Workflow Overview

    What is this?

    What is this?

    This workflow is a simple yet engaging text-based adventure game built entirely within Dify. It allows a user to input classic RPG-style commands and receive narrative feedback, simulating an interactive story experience.
    What problem does it solve?

    What problem does it solve?

    Ever wondered how to create dynamic, branching conversations in a chatbot without complex code? This template demystifies conditional logic, showing you exactly how to manage multiple user inputs and guide them down different narrative paths in a structured way.
    What will you get?

    What will you get?

    You will get a hands-on guide to using Dify's IF/ELSE node for powerful conditional logic. This provides the ability to create engaging, game-like experiences to increase user interaction, and offers a foundational template that you can easily expand with your own story, items, and actions.

    Apps Included

    • If
    • Start

    How to Use

    Prerequisites

    Setup Steps

    1

    Install the Workflow

    Click the 'Install to Dify' button to add this application directly to your Dify workspace. All the pre-configured nodes will be ready to use immediately.

    2

    Examine the IF/ELSE Node

    Open the 'IF/ELSE' node to see the core game logic. Each 'case' corresponds to a specific player command (e.g., 'LA' for Look Around) and directs the flow to a unique Answer node.

    3

    Customize Your Adventure

    Modify the text within the various 'Answer' nodes to change the game's story, descriptions, and outcomes. You can easily add more cases to the IF/ELSE node to introduce new player commands and actions.

    Pro Tips

    1
    To create a more advanced game, use Dify's variables to store player inventory or character status. You can then check these variables within the IF/ELSE conditions for more complex interactions, like checking if a player has a key to open a door.
    2
    For more dynamic world descriptions, replace the static text in an 'Answer' node with a call to an LLM, prompting it to describe a fantasy setting based on certain keywords.

    Information

    • Published date8/15/2025
    • Last updated8/15/2025

    Platform